<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="utf-8" />
    <title>2_android3D</title>
    <script type="text/javascript">
        //窗口大小发生改变
        window.onresize = function () {
            // var canvas = document.getElementById('android3D');
            windowChange();
            // main();
        }
    </script>
</head>

<body onload="main()">
    <canvas id="android3D" width="1200" height="900">
        Please use a browser that supports "canvas"
    </canvas>
    <script src="Common/webgl-utils.js"></script>
    <script src="Common/webgl-debug.js"></script>
    <script src="Common/cuon-utils.js"></script>
    <script src="Common/cuon-matrix.js"></script>
    <script src="Common/jquery-3.1.1.min.js"></script>
    <script type="text/javascript" src="objLoad.js"></script>
    <script type="text/javascript" src="draw3Dobj.js"></script>
    <script type="text/javascript" src="main.js"></script>
    <script type="text/javascript" src="android3Dobj.js"></script>
    <img id="texImage" src="./img/SA2011_black.gif" hidden></img>
    <img id="texImage1" src="./img/qwe.jpg" hidden></img>
    <img id="texImage2" src="./img/123.jpg" hidden></img>
    <img id="texImage3" src="./img/sky1.jpg" hidden></img>
    <img id="river" src="./img/river1.jpg" hidden></img>
</body>

</html>